Pythozoa Aporia

The fourth artwork in this series, inspired by the traditional forest floor landscapes of several 19th Century artists. The final video artwork (below) consists of a combination of a traditional oil painting and an A.I. generated animated sequence – creating a link between past and contemporary representations of nature.

Andrea du Plessis, “Pythozoa Aporia”, (2020). Video artwork
Andrea du Plessis, A.I. generated image, (2020).
Andrea du Plessis, Animation of A.I. generated images, (2020).

Andrea du Plessis, “Pythozoa Aporia”, (2020). Oil on canvas. 53cm x 63cm (framed size).

“Pythozoa Aporia” as an Augmented Reality experience

A.R. interactivity was made possible with the use of the Artivive app which is available for download for free on both Apple and Android. Simply open the app, point the smart device at the painting (or an image of the painting on screen) and allow a few seconds for recognition. Requires internet connection.

The process

A short description of the making process:

  • A digital collage is made of several 19th Century paintings, combining them into a new composition. This is used as reference for my painting.
  • An oil painting is done, using traditional painting techniques such as glazing.
  • The finished painting is photographed digitally and separated into layers in Photoshop in preparation for animation.
  • Images are generated on an open-source A.I. platform, called Artbreeder. The frames were downloaded for frame by frame animation. I then sequenced these frames into a continuously looping animation of hybrid forms morphing into one another.
  • Storyboard
  • The layered painting and A.I. sequence was then combined together in After Effects in a final animated scene.
  • Sound was compiled in After Effects using a combination of three audio clips: a 1min section of a track by Joseph Beg (“Theta and Delta Meditation”), my own recordings (my voice), and sound clips generated on an A.I. platform ( in response to an image of my painting.

Copyrighted Image