Paloceae Lupantozoa

The second artwork in this series, inspired by 19th Century artist, Martin Johnson Heade’s (1819 – 1904) series of works, “Orchids and Hummingbirds”. The final video artwork (below) consists of a combination of a traditional oil painting and an A.I. generated animated sequence – creating a link between past and contemporary representations of nature.


Andrea du Plessis, “Paloceae Lupantozoa”, (2020). Digital video.
Andrea du Plessis, A.I. generated image, (2020).

Andrea du Plessis, Animation of A.I. generated images, (2020).
Andrea du Plessis, “Paloceae Lupantozoa”, (2020). Oil on canvas. 53cm x 63cm (framed size).

“Paloceae Lupantozoa” as an Augmented Reality experience

A.R. interactivity was made possible with the use of the Artivive app which is available for download for free on both Apple and Android. Simply open the app, point the smart device at the painting (or an image of the painting on screen) and allow a few seconds for recognition. Requires internet connection.


The process

The process in making the final video artwork began with artists research. The choice of artworks to work with was motivated by my choice of theme: The Sublime. To bridge the gap between traditional and new media art my creative methodology evolved into working with oil on canvas and algorithmic, computer-generated art, ultimately combining both into a final animation.

After selecting a few 18th Century paintings to work with I combined these into a digital collage, creating a new composition, which was used as reference for my painting.

Next I created the oil painting, using traditional painting techniques such as glazing. Because I planned to use the 3D camera for animation, I had to complete the painting in layers, starting with the background, working my way towards the foreground. Each layer was painted and photographed separately.

The photographed layers were then combined into one scene in Photoshop. Elements that were meant to animated were cut out digitally.

I used an open-source A.I. platform, called Artbreeder to generate images and downloaded individual frames needed for frame by frame animation. I then sequenced these frames into a continuously looping animation of hybrid forms morphing into one another.

The layered painting and A.I. sequence were then taken into After Effects for animation.


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